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Do you find conventional 2d6 systems too cumbersome? Too many rules? This may be right for you! There's only 1 core rule - 

When in doubt, roll 2d6.

If what you're doing is a SKILL (a specialty), you will succeed most of the time and sometimes get a consequence.

If what you're doing is part of a CIRCLE (an area of experience), you can fail, succeed, and most likely succeed with a consequence.

If what you're doing relies on your CORE (base skill level without training or assistance), you will succeed with a consequence most of the time and sometimes fail.

That's it. Included are 6 microsettings, advice on how to convert your own settings, and additional rules on consequences and mechanical penalties. Have fun!

Thanks to Jason Tocci's 24XX for inspiration.

StatusReleased
CategoryPhysical game
Rating
Rated 4.7 out of 5 stars
(10 total ratings)
AuthorNakade
GenreRole Playing

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Click download now to get access to the following files:

q2d6 complete.pdf 82 kB

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