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(+1)

This is a fun game, thank you. Can you clarify two things for me? What are the torches used for? What does the the 3 in 6 and 4 in 6 mean? Does that mean I need to roll at least a 3 or 4?

(+1)

Hey, torches are used to avoid losing HP when you roll 3 on the Events table. 3 in 6 means that you succeed if you roll 3, 2, or 1. 4 in 6 means you succeed if you roll 4, 3, 2, or 1. Thanks for playing!

(+1)

Thank you so much for the quick reply! It's a fantastic game.

(+1)

I like this! It's a fun, quick solo game where the choices you make feel like they matter a lot and can make or break your run. I even managed to die to the Rune-Lord with both +1 to-hit and +3 vs Runic, rolling 1 twice in a row. :D

Hope you won't mind a few thoughts on the rules themselves:

  • It would be nice to have the option to spend TORCH outside of the one EVENT, like you can use FOOD for bribing. Maybe spend TORCH to decrease EVENT rolled by 1? Or reroll EVENT? I'm not really sure. That would also make the +1 TORCH & FOOD upgrade better.
  • I don't feel like the 2-in-6 parley upgrade is worth it. I would rather either bribe or attack. However, if the upgrade went from 1-in-6 to 3-in-6, it would IMHO be a much more interesting choice, while still leaving bribe with slightly better chance at the cost of FOOD.
  • It would feel better if the Rune-Lord had E2 rather than E1. That tiny chance he misses would add a reason to actually roll for him and some extra tension to the fight.
(+1)

Hey, thanks for the feedback! I haven't had a lot of balancing updates to the game itself, but I have worked at turning it into more of a generic system where this might be helpful. I'll keep the feedback in mind! As for why the Runelord has E1, that's because he's basically a constant you have to prepare for, rather than something the dice can save you from, to encourage you to take risks and push your luck.